2009
Facial expressions animated with Physique and facial bones.
TIP Hierarchies other than bipeds can't use Figure mode, so special consideration
is needed to establish the initial skeletal pose. Position the facial bones in the “at
rest” position at frame 0, and start keyframing the face at frame 1 or later.
You can perform lip synch animation by loading a sound track in Track View.
By scrubbing the time slider, you can locate a sound and keyframe the dummies
to appropriate positions.
4666 | Chapter 17 character studio