2009

Dummy objects at ends of bones
Mesh objects that are to be animated along with the face, such as the eyes
and hair, should not be linked to the bone structure until after Physique is
applied. If you link them beforehand, Physique will treat them like bones.
You can link these objects to the main head bone after you apply Physique.
Separate or Connected Head
There a two ways a setup like this could be used with a character body: The
head could be attached to the body mesh, or it could be separate.
If possible, use a head that is separate from the body mesh. For human
characters, this often works fine; most character animation doesn't provide a
view of the underside of the neck, so your viewers will most likely never notice
that they're separated. If you use a separate head, it will be easier to control
the facial animation.
If you use a separate head, apply Physique to the head mesh alone. Click
Attach to Node and pick the main head bone. Check the links to make sure
they extend to the ends of the bones. Then, link the main head bone to the
biped head.
4664 | Chapter 17 character studio