2009

TIP If you've never set up a facial bone structure before, refer to a text on character
animation for information on the facial bones needed to create various expressions.
In general, the lower lip bones should be linked to the jaw, and upper lip, jaw
and eye bones should be linked to the main head bone.
Facial bone linkage
If you use objects other than 3ds Max bones, you must create dummy objects
at the end of each object used as a bone, and link each one to its corresponding
bone before applying Physique. This is necessary because Physique extends
links to the end of the second-to-last object in the hierarchy, not the last. In
other words, if you don't create and link the dummy objects to the bones,
Physique will not extend links to the ends of the bones.
Using Physique | 4663