2009

up 3ds Max bones or other objects at appropriate locations on the mesh head,
you can define a skeletal structure for moving the facial features.
Boxes form the facial skeletal structure.
You can also use splines linked to the biped head to deform the mesh. You
can add a spline to a character that already has Physique applied by using Add
in the Physique Bones rollout and clicking the spline in a viewport.
Using Physique | 4661