2009

Scaling a Character
Using standard 3ds Max scale transform tools, you can adjust a biped's posture
by scaling the size of its links. You must be in Figure mode to scale the biped
links. If you try to scale a biped without going into Figure mode, nothing
happens.
Procedures
To scale a biped that has a mesh attached to it by using Physique:
1 Select the biped.
2
On the Motion panel, on the Biped rollout, turn on Figure
mode.
3 On ths Structure rollout, change the biped's height.
The biped and mesh scale together.
To reinitialize a scaled mesh:
Reinitializing a scaled mesh might be necessary if you use Initial Skeleton Pose
in Physique. In this case, the mesh appears at its size before scaling. To correct
for this, perform the following steps:
1 On the Modify panel, either make Physique inactive, or highlight the
skin so the active level is below the Physique modifier in the stack.
2 Scale and move the mesh until it matches the biped or bones.
3 Re-enable Physique, or highlight its name once more in the stack display.
The mesh will get large because it is doubly scaled.
4 Reinitialize with Initial Skeleton Pose turned on.
The mesh will shrink to the size you set during scaling.
Facial Animation
As an alternative to morphing, Physique can be used effectively for detailed
facial animation when a character's face is set up with extra links. By setting
4660 | Chapter 17 character studio