2009

Procedures
To load a file created with different system units:
NOTE If the System Unit Scale has a value that is different from that of the file
you are loading, 3ds Max prompts you to rescale the scene. If you do so, any
objects that have a Physique modifier exhibit a double scaling. Do the following:
1 Select the object.
2 Reinitialize with both Initial Skeletal Pose and Vertex Settings (the last
check box) turned on.
Improving Interactive Performance
Physique is multithreaded and optimized for modifier stack changes below
the Physique modifier.
Level of Detail Controls
The controls in the
Physique Level of Detail rollout on page 4675 help you
optimize performance while working with Physique, by letting you specify
which skin deformations are refreshed automatically in viewports. The more
complex the skin object, the more effective these controls can be at speeding
up your work.
NOTE The 3ds Max renderer also heeds Level of Detail settings. Don't forget to
reset these controls before the final render.
Turning Blending On and Off
When Physique is first initialized, the Blending Between Links parameter in
the
Physique Initialization dialog on page 4680 is set to N Links on page 8056.
This means that every envelope must be considered when determining the
influence on any vertex on page 4703. You can reinitialize with No Blending
(or only 2, 3, or 4 links) to reduce this calculation permanently, although at
the cost of losing some or all blending at the joints.
NOTE Setting to No Blending is advised only for those developing characters to
be used by real-time game engines.
4658 | Chapter 17 character studio