2009
TIP The tendon can have fixed attach points that are not connected to
another link. These are useful for giving some rigidity to the skin, as when
(in an actual body) a bone lies close to the skin's surface. For example, you
might leave two fixed attach points on either side of a character's chest area,
to simulate the effect of the sternum. When all tendons are attached to other
links, the skin over the base link can have a "squishy" appearance when it is
animated. This is appropriate for some animated characters, but not for
others.
To delete a tendon:
1
At the Link selection level in the Tendons sub-object, select the link
that has the tendon you want to remove.
2 In the Insert Settings group, click Delete.
Saving and Loading Physique Data
You can save Physique data to a Physique (.phy) file to save data common to
all objects that share a given Physique modifier
Later, you can reload the data file, either to restore the data that belongs to a
particular skin or portion of skin, or to transfer the Physique of one skin (or
portion) to a different one.
See also:
■
Physique Rollout on page 4671
■ Physique Load Specification Dialog on page 4702
Reinitializing Physique Settings
When you need to reset vertex, envelope, and other skin parameters on a
Physique mesh, click Reinitialize to display the Physique Initialization dialog.
Using controls in this dialog, select the category to update, and apply the new
global settings.
Using Physique | 4655