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TIP You can also right-click in a viewport to turn off tendon creation.
7 In the Selection Level group, turn on Cross Section.
8 Use the Rotate tool to rotate the cross section so the control points
are positioned in useful places.
9 In the Tendon Parameters group, use the Radius spinner to scale the cross
section radially so the control points fall close to the surface of the skin.
10 In the Selection Level group, turn on Control Point, then in a
viewport, select one or more control points.
11 In the Edit Commands group, turn on Attach, then in a viewport, click
a different link.
Tendons span the area between the links.
12 Adjust the Pinch, Pull, and Stretch settings to adjust the skin behavior.
13 Adjust the Upper and Lower Boundary settings to control the extent of
the effect on neighboring links.
To attach a tendon to another link:
1
In the Selection Level group of the Tendons rollout, turn on Control
Point to make it the active selection level.
2 In a viewport, select one or more of the tendon's attach points.
Click a point to select it; use Ctrl+click to add points to the selection; or
drag a rectangular region to select multiple points.
3 In the Edit Commands group, turn on Attach.
4 In a viewport, click the link to which you want to attach the tendon.
In the viewports, red lines appear showing the tendon's connection from
its base to the other link. The skin mesh might also deform as a result of
attaching the tendon.
4654 | Chapter 17 character studio