2009

Bulge shape is interpolated as joint movement approaches a bulge angle.
Creating and shaping the cross sections associated with the bulge angle.
A link's cross sections and its profile are spline controls of the shape of the
skin. To create and shape cross sections, see Shaping the Bulge on page
4652.
Each bulge angle affects both neighboring links. Therefore, each link
contains a set of cross sections for each bulge at both its parent and child
joint angles. For example, the forearm link can be deformed by bulge angles
associated with both the elbow and wrist joints.
Adjusting bulge parameters, including the joint intersection parameters.
Bulge parameters control the smoothness and the strength of the bulge
and are found at the Bulge sub-object level.
Joint intersection parameters control how the skin behaves when bulges
would overlap each other if there were no collision detection for skin
vertices. They are in a Physique rollout for Link sub-objects. See
Reinitializing Physique Settings on page 4655.
See also:
Bulge Sub-Object on page 4737
4650 | Chapter 17 character studio