2009
Creating Bulges
Bulges simulate bulging muscles. Physique creates bulges based on bulge angles
and cross section shapes you specify, not on keyframe settings. You create a
bulge by:
■ Reposing the character to a position where the bulge will have its greatest
effect. This can just be a matter of using the time slider to scrub to that
place in a loaded motion file.
■ Setting a bulge angle between two links, the currently selected link and its
child link in the hierarchy. The bulge angle is the angle of the joint where
the bulge has its full effect. When the joint has a different angle, Physique
interpolates so the bulge can grow as the joint flexes toward that angle.
See Setting Bulge Angles on page 4651 for more information.
NOTE The resulting bulge for any given frame in an animation is determined
by the interpolated effects of all bulge angles for the link, based on the
relationship of each bulge angle to the current joint angle. Bulge angles are
not directly associated with keyframe parameters, but are relative to the
skeleton's behavior.
Using Physique | 4649