2009

in some vertices for the middle finger. You'd use Vertex sub-object controls
to remove ring-finger vertices from the middle finger links, in effect reassigning
them solely to the ring-finger links.
When you choose Vertex as the sub-object to edit in the Physique modifier,
the
Physique Selection Status and Vertex-Link Assignment on page 4753 rollouts
appear.
Envelope Display Options
Interactive Redraw
By default Interactive Redraw, an option in Envelope and Bulge sub-object
levels, is turned off. After changing an envelope the mesh is refreshed on
mouse up. Turn this option on for interactive viewing of how envelopes and
bulges are affecting vertices. As you adjust the envelopes, the vertices move
to show the effects of the resized envelopes
Changing Display Options
You can change the display settings for envelopes and their component parts.
Click the associated color sample to open the Color Selector and change color
setting for:
Inner and outer bounds on both deformable and rigid envelope types.
Differently weighted vertices, as they fall within the inner bound, or
between it and the outer bound.
Selected cross sections and control points.
Turn on or off the associated check box to determine whether any of the
above envelope components are displayed.
Number of sides for inner and outer bounds. The default is 4.
Choose
Initial Skeletal Pose on page 4657 if you want to work in the position
of the mesh and its skeleton at the time Physique was applied. Returning to
this pose can be useful if the display becomes confused with the effects of
unassigned vertices when the character moves through an animation.
See also:
Fine-Tuning Envelopes on page 4637
Using Physique | 4641