2009
A stray vertex on the right elbow not encompassed by an envelope.
See the
Envelope Sub-Object on page 4717 topic for procedures and interface.
TIP Physique skins are usually too large for 3ds Max to play them back in real time
at 30 frames per second. However, speed improvements in character studio will
allow fluid motions of many skinned meshes. When you attempt to play back at
30 fps, 3ds Max may drop frames during playback, which makes it hard to see
how Physique has animated the skin. Use the Time Configuration dialog to turn
off real time playback. The animation plays back more slowly than usual, but it
plays every frame.
TIP You can also specify which elements of the characters not to display in the
viewports, and thereby speed up redraw. See
Physique Level of Detail Rollout on
page 4675.
For a skin attached to a complicated skeleton such as a biped, you will almost
always need to correct some vertex assignments before the skin animates
correctly. Most often, you'll do so simply by adjusting the envelope's shape.
See .
Using Physique | 4627