2009

The Physique Initialization dialog on page 4680 is displayed.
6 Click Initialize, accepting the default settings.
When you use Attach To Node to attach a Physique skin to a hierarchy,
the Physique Initialization dialog appears.
NOTE This dialog also appears when you want to reset Physique settings by
clicking Reinitialize in the Physique rollout.
Physique initialization settings affect how envelopes are created and
blending is handled. The Link Settings, Joint Intersections, and Cross
Sections rollouts are used later to change default settings globally. For
this reason, the Vertex-Link rollout is open when the dialog appears. This
is where you determine the following default settings:
Whether envelopes should be used to manage the vertex-to-link
assignments
Whether Physique uses deformable or rigid envelopes to manage the
vertex-to-link assignments
Number of links considered for blending
Previewing Motion
After you have attached the skin to the skeleton, Physique deforms the skin
when the skeleton is animated. From this point on, you can preview animation
to see how the Physique skin deforms and whether you can use it in a finished
animation or need to correct and refine it further.
Very likely, you'll need to adjust some of the default envelope settings to
ensure all vertices are being properly handled. It's by moving the skinned
character in the viewports that you'll see vertex assignment problems.
4626 | Chapter 17 character studio