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Applying and Initializing Physique
After you have created a skin and a skeleton, and fitted the skeleton to the
skin, you apply the Physique modifier to the skin. The process entails these
steps:
■ Selecting the mesh
■ Turning on Figure mode (if a biped is used)
■ Adding the Physique modifier to the stack
■ Attaching the Physique skin to the skeleton
■ Initializing Physique
See also:
■
Physique Rollout on page 4671
Procedures
To attach a mesh to a bones hierarchy using Physique:
1 Select or create a bones hierarchy.
2
Position the bones hierarchy inside the mesh.
TIP When you use a bones hierarchy with Physique, use frame 0 as your
"figure mode." Don't include frame 0 in your animation. Use it as the place
where you position the bones and fit them to the mesh.
3
Select the mesh.
4
Go to the Modify panel. Use the Modifier List to apply Physique
to the mesh.
5
Click to turn on Attach To Node. In a viewport, select the root bone
in the bones hierarchy.
Using Physique | 4625