2009
Spline-Based Physique Deformation
In addition to the biped and 3ds Max bones, Physique supports spline and
NURBS curves for mesh deformation. By animating vertices on a spline, you
can animate the mesh. You can use this technique for facial animation or to
deform any mesh.
To control a mesh with a spline:
1 Place a spline inside a mesh.
2 Select the mesh and add the Physique modifier.
3 In the Physique Floating Bones rollout, click Add and select the spline
in the viewports.
4 Select the spline, turn on Vertex Sub-Object, and move the spline vertices
to animate the mesh.
Using Physique | 4623