2009

This Physique hierarchy is created with dummy objects linked to each other.
Floating Bones
Floating bones are bones that are not linked together and know nothing about
each other. By adding floating bones to Physique, you can deform the mesh
by animating the bones. This is in contrast to using Attach To Node and
clicking the root of a hierarchy, like the biped pelvis. For Attach To Node to
work all the bones should be linked together.
4622 | Chapter 17 character studio