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3 Link the root node of the bone to the biped.
4
On the Physique rollout, click Reinitialize.
5 On the Physique Initialization dialog, click Initial Skeleton Pose and then
click Include New Bones.
Vertex Link Assignment turns on also.
6 Click Initialize.
7 Adjust envelopes in Sub-Object Envelope.
8 Turn off Figure mode.
If you want the end of the bone to follow the biped, select the bone and
delete the bone end effector in the Motion Panel
This bone is used to animate the character's nose.
To add a bone after Physique is applied using Add (Add Bone):
1
Turn on Figure mode.
4620 | Chapter 17 character studio