2009

create links and envelopes when Physique is applied; these extra Physique
links offer localized skin control if necessary.
Procedures
To make compressible bones (bones with end effectors):
1 Create a bones system with end effectors.
2 Link the root of the bone to the appropriate biped object.
3 On the Motion Panel specify an End Effector Parent.
4 Specify another part of the biped.
5 On the Motion Panel set the Position Threshold to 0.
6 On the Hierarchy panel > IK > Sliding Joints rollout, turn on all the sliding
parameters.
7 Animate the character.
The bones expand and compress with the motion of the character.
To add a bone after Physique is applied using Reinitialize:
1
Turn on Figure mode.
2 Add a bone where it is needed.
Using Physique | 4619