2009
Physique can use a spline to defrom the mesh.
Using Physique with 3ds Max Bones
3ds Max bones with or without the IK Controller can be used with the biped
for various effects. They can be used with Physique to add extra links and
envelopes for any character, or to animate assemblies on a robot or mechanical
character. Bones can also be added to animate extra appendages, a hat, a jaw
and so on.
NOTE If 3ds Max bones using the IK Controller are linked to the biped, the Auto
Key button must be left on while the biped is positioned.
4616 | Chapter 17 character studio