2009
Same models rendered with MeshSmooth applied
If you want to use a particular mesh but its polygons violate these guidelines,
use 3ds Max to add or delete edges and polygons as needed before applying
Physique to the mesh. Usually, these rules are not so important for the facial
area of the model, where little deformation will take place with Physique.
For example, the character shown below was originally modeled as designed,
but with no regard for the best polygon distribution for Physique. The
numerous odd-shaped polygons (especially around the hips), and the pose
with the legs too close together, would have made this model difficult to work
with after Physique was applied.
Using Physique | 4611