2009
Meshes for Physique
A skin used with Physique can be any 3ds Max object that has vertices or
control points. Specifically, a skin can be:
■ An editable mesh or editable poly object. This is the most commonly used
type of object for Physique. Often, it has been collapsed from an object
with modifiers, or a compound object.
■ An uncollapsed object with modifiers or a compound object.
■ A parametric geometry primitive such as a cylinder.
Geometric primitives are useful mainly for simple applications of Physique;
for example, a cylinder with two bone links to depict an arm.
■ A patch object.
■ A spline or text shape.
■ A NURBS object.
■ A Free From Deformation (FFD) modifier.
Using Physique | 4607