2009

You can add bulges to simulate bulging muscles. Bulges are controlled by
editable cross sections of the skin, and by bulge angles that you set.
You can add tendons to distribute the effect of one bone's motion to areas
of the skin other than those around the bone itself.
You can save Physique data to a Physique (.phy) file, preserving data
common to all objects sharing a given Physique modifier. Later, you can
reload the data file, either to restore the data that belongs to a particular
skin or portion of skin.
Physique works with bipeds created and animated using the Biped plug-in,
and with 3ds Max hierarchies, including the Bones systems. Physique also
works with bones that are not in a hierarchy and splines.
See also:
Posing the Biped on page 4157
Using Physique
Creating a Skin
A mesh deformed by a skeletal structure is called a skin. In character studio,
Physique is a modifier you apply to a skin to make it deformable by the biped,
or by another skeletal structure. The images below show meshes for different
skeletons.
Using Physique | 4605