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Higher values here can determine how much key reduction is possible while
preserving the original motion.
Limb Orientation group
The biped elbow and knee hinge joints are perpendicular to the triangles
formed by the shoulder-elbow-wrist and hip-knee-ankle respectively. Resolve
errors in the motion-capture data that break this rule by using either the angle
or point method.
Angle Moves the knee or elbow position to create the biped joint key.
Point Rotates the shoulder-elbow-wrist or hip-knee-ankle to create the biped
joint key.
Auto Auto reads exact hand and foot positions from the motion-capture data;
character studio then places the knees and elbows in a natural position. For
marker files involving running and walking, this option can clean up the data
nearly instantly, regardless of how many markers were used and where they
were placed.
Talent Definition group
Loads a Figure Structure File (.fig) and a Pose Adjustment file (.cal) prior to
importing a marker file. Typically you correct a marker file by importing it
and adjusting the biped scale and limb positions relative to the markers, then
saving a .fig and a .cal file using Save Talent Figure Stucture and Save Talent
Pose Adjustment on the Motion Capture rollout. These files can then be loaded
in the Talent Definition area when importing marker files created by the same
actor in a motion capture session.
4600 | Chapter 17 character studio