2009
Footstep Extraction group
Options here are active when Footstep Extraction is on.
Extraction Tolerance Sets the sensitivity of footstep extraction. character
studio determines if the footstep is there by checking that the foot does not
move beyond the distance determined by the Extraction Tolerance value.
Smaller numbers are more sensitive and extract more footsteps. The value is
a percentage of foot length.
The default value is 0.15. Increase this value to 0.2 or 0.25 if too many footsteps
are generated.
Sliding Distance Creates a
sliding footstep on page 4581 when positional
tolerance is reached. This value is a percentage of foot length. By default, the
foot must slide its own distance (100), before a sliding footstep is created.
Use this with motion-capture files that contain sliding feet. A sliding footstep
can be created manually by setting IK Blend > 0 for a biped foot at a "touch"
state key (biped foot first touches a footstep).
NOTE Sliding footsteps display as a footstep with a line through the center.
Sliding Angle Creates a
sliding footstep on page 4581 when rotational tolerance
is reached. This value is in degrees; the default is set high (360 degrees). The
foot must make a complete turn before a sliding footstep is created.
Use this with motion-capture files that contain feet that pivot, as in a dance
motion.
NOTE Sliding footsteps display as a footstep with a line through the center.
Only Extract Footsteps Within Tolerance Turns on Z -axis Tolerance. These
controls filter out footsteps that do not fall within a given range of the ground
plane. Use this when filtering motions, such as hopping or pitching a baseball,
in which a foot might come off the ground and remain stationary, but its
position is not intended as a footstep.
■ Tolerance Value is a percentage of leg length.
■ From Z Level Set a Z value (ground).
Flatten Footsteps to Z=0 Moves extracted footsteps to Z=0. Use this to flatten
out minor differences in the height of the extracted footsteps.
Motion Capture Rollout | 4597