2009
When a BVH file is loaded, checks for and reports unknown track names, but
loads the file anyway. Reports if any required tracks were not in the file and
if so aborts the file load
Use Uses the marker name file when importing motion capture files
If necessary, load a Marker Name File before loading a BVH or CSM file. Marker
Name files are bundled with Character Studio to map marker names in popular
third-party marker files. Edit these ASCII files if the marker files you have use
unique names for markers.
NOTE For BVH and CSM file specifications, see the BVH.rtf and CSM.rtf documents
on the program disc.
Show Markers Opens the Marker Display dialog on page 4601, with settings
for specifying how markers are displayed.
Marker and marker names are displayed around the biped. You can use these
to spot and adjust discrepancies; for example, the biped elbow position relative
to the elbow marker. For information on how to correct these discrepancies,
see
Talent Figure mode on page 4590 and Adjust Talent Pose on page 4591.
Motion Capture Conversion Parameters Dialog
Create or select a biped. > Motion panel > Motion Capture rollout > Load
Motion Capture File button > Open a file. Load motion capture data. > Motion
panel > Motion Capture rollout > Convert from Buffer button
Motion-capture and marker data typically have keys at every frame. Filtering
motion-capture data reduces keys, making the job of altering or personalizing
the motion data much simpler. Other filtering options include footstep
extraction, applying the skeletal structure stored in the motion-capture file
to the biped, looping the data, importing a portion of the motion-capture file,
and selecting tracks to load.
Motion-Capture Buffer
Any file imported using Load Motion Capture File is stored in its raw
(nonfiltered) form in the motion-capture buffer. This buffer is used to try new
filtering options with the Convert From Buffer command, and to paste keys
from the raw motion-capture data to the biped using Paste From Buffer on
the Motion Capture rollout. The Show Buffer command displays a stick figure
that represents the buffered data.
4592 | Chapter 17 character studio