2009
Use Rubber Band mode on the Biped rollout and Non-Uniform Scale to size
the biped in Talent Figure mode.
Ideally, you will not need to use this feature. When loading a motion-capture
file, 3ds Max attempts to extract the appropriate figure scale from the given
data. Use Talent Figure mode only if the extracted scale of the biped doesn’t
match the scale of the original talent. Even minor differences in scale will
alter the motion.
NOTE Calibration controls are enabled only when a marker or BVH file is imported
in its raw form. Do not use key reduction or extract footsteps when you import a
marker file for the first time.
Save Talent Figure Structure After changing the biped scale in Talent
Figure mode, you can store the changes into a FIG file. Use this file in the
Motion Capture Conversion Parameters dialog to adjust marker files created
by the same actor.
Adjust Talent Pose After loading a marker file, use Adjust Talent Pose
to correct the biped position relative to the markers. Align the biped limbs to
the markers, then click Adjust Talent Pose to compute this offset for all the
loaded marker data.
NOTE Calibration controls are enabled only when a marker or BVH file is imported
in its raw form. Do not use key reduction or extract footsteps when you import a
marker file for the first time.
Save Talent Pose Adjustment Saves a Talent Pose adjustment as a CAL
file.
Save a CAL file after adjusting the biped relative to the markers. A CAL file is
used for processing marker files that require the same adjustment. A CAL file
can be loaded in the Motion Capture Conversion Parameters dialog during
marker file importation.
Load Marker Name File Loads a Marker Name (MNM) file to map
incoming marker names in motion-capture files (BVH or CSM) to the character
studio marker naming convention. Displays the Marker Name File dialog.
Load a CSM marker file Browses for a marker file for use with a CSM file.
Load a BVH marker file Browses for a marker file for use with a BVH file.
Motion Capture Rollout | 4591