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Paste from Buffer Pastes a frame of raw motion-capture data to the
selected parts of the biped.
After importing a motion-capture file, you might discover a subtle movement
has been lost in the process of reducing keyframes. Paste From Buffer can add
a keyframe from the raw motion-capture data to a selected biped body part
to restore this motion. Turn on Auto Key before using Paste From Buffer, or
click Set Key after using Paste From Buffer to store the new position in a key.
Show Buffer Displays raw motion-capture data as a red stick figure.
Use Show Buffer to compare raw and filtered motion-capture data. Ideally,
the motion of the biped and the red stick figure are very similar. If this is not
the case, alter the filter parameters and import the motion-capture file again,
or select a biped object and use Paste From Buffer at selected frames to restore
the lost motion.
Raw motion-capture data is buffered for the currently loaded or most recently
imported motion-capture file, allowing easy comparison of the raw and filtered
motion data. Show Buffer displays a red stick figure representing the raw
buffered data; compare this to the filtered motion of the biped during playback.
Show Buffer Trajectory Displays buffered raw motion-capture data as
yellow trajectories for the selected biped body parts.
Use Show Buffer Trajectory to display a trajectory based on the buffered raw
motion-capture data for any biped body part. Use this in combination with
Show/Hide Trajectories on the Display rollout to see how closely the raw and
filtered data match.
This assumes a motion-capture file has been imported.
Batch File Conversion Converts one or more CSM or BVH
motion-capture files to filtered BIP format. Displays the
Motion Capture Batch
File Conversion dialog
on page 4601.
Talent Figure Mode After loading a raw marker file, turn on Talent Figure
mode to scale the biped relative to the markers. Calibration for the entire
marker file takes place when you exit Talent Figure mode.
Keyframe adaptation takes place in order to accommodate the new biped scale;
because of this, you should adjust the biped scale before adjusting the biped
position relative to the markers.
4590 | Chapter 17 character studio