2009

This option is unavailable when you load a BIP file into a clip or onto a biped
that is in Edit Clip mode, because all the clips in the motion flow would have
to be adapted.
NOTE CSM and BVH files always load with the biped structure stored in the file.
Set lowest starting foot height to Z=0 (BIP files only) Sets the lowest starting
foot height to Z=0. This is an Open dialog option. Default=on.
In 3ds Max, the height of a motion clip can be retained. This is important if
you want to retain the height of a motion clip for motions adapted to
characters of different sizes. If, for example, the character is jumping off a
rock, and you want to retain the Z position of the character, you would turn
this option off. Leave this option off if Motion Flow motions must be blended
that begin and end at different heights, such as three clips that have the
character mounting a bicycle, riding the bicycle, and dismounting the bicycle.
Turning off this option can, however, cause a jump in the motion during
motion flow transitions. Turn this on for smooth transitions in Motion Flow
mode. If adaptation takes place, the height is set so that the lowest foot at
frame 0 starts at the Z=0 height. This lines up clips along the Z-axis and creates
smooth transitions.
First load raw marker data and turn on Show Markers to help you decide if
calibration is necessary. If both scale and position calibration are necessary,
calibrate scale first (Talent Figure mode) and then calibrate limb position. 3ds
Max adapts biped keys after biped scale is changed in Talent Figure mode.
Orient the biped limbs relative to the markers and click Adjust Talent Pose to
apply this offset to the entire animation. Save Talent Figure Structure and
Talent Pose to a FIG and a CAL file, respectively. Load a FIG and a CAL before
loading a marker file that requires the scale and position offsets contained in
these files.
NOTE Calibration files can be loaded in the Motion Capture Conversion Parameters
dialog before filtering marker files.
Convert from Buffer Filters the most recently loaded motion-capture
data. This data is stored in the motion-capture buffer. Displays the Motion
Capture Conversion Parameters dialog.
The most recently imported motion-capture file is stored in its raw form in
the motion-capture buffer. Convert From Buffer provides a quick way to try
new conversion parameters in the Motion Capture Conversion Parameters
dialog.
Motion Capture Rollout | 4589