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11 Use Save Talent Figure Structure and Save Talent Pose Adjustment to save
a size and position offset to a FIG and a CAL file, respectively.
Load these files in the Motion Capture Conversion Parameters dialog
when you import similar marker files in the future.
At this point, you can use Convert From Buffer to extract footsteps and
reduce keyframes. Both scale and position adjustments will be
incorporated. Save the motion as an optimized BIP file.
Interface
Load Motion Capture File Key reduce and extract footsteps from raw
motion-capture data. Load BIP, CSM, or BVH files. After you open a file, the
Motion Capture Conversion Parameters dialog on page 4592 opens. Following
are descriptions of settings in the Open dialog.
Files of type
BIP Filters the raw version of the motion-capture data that ships with
3ds Max. These are in a BIP format. Filter standard BIP files to convert
footstep animation to a freeform animation; extract footsteps from a
freeform animation; and to loop a BIP file.
BVH BioVision motion-capture data file. Contains the actors skeletal
and motion information. Once the motion-capture data is filtered and
adjusted, save it as a BIP file for later use.
CSM Imports a character studio marker file (ASCII format file). Optionally,
load a Marker Name file (MNM), a Talent Structure file (FIG), and a Talent
Pose file (CAL) before loading a CSM file. Marker files should be loaded
with no key reduction and no footstep extraction to enable the calibration
controls.
Restructure biped to match file (BIP files only) Turn on to change the biped
structure to match the structure stored in the BIP file. The file loads with the
stored biped structure. This is an Open dialog option.
4588 | Chapter 17 character studio