2009
■ If you specify Load Buffer Only in the Motion Capture Conversion
Parameters dialog
on page 4592, the motion file is loaded into the
motion-capture buffer without altering the biped animation. Use this to
paste posture and limb keys from any file onto the biped animation in
your scene.
When you load a motion-capture file, the motion-capture buffer is loaded
with motion-capture data from that file. This buffer is altered during
calibration. It is also used to show the motion-capture markers and trajectories.
Internally, there is only one motion-capture buffer. It is often large, so its
contents are not saved before a file load or a calibration. Therefore, if you
undo a motion-capture file load, the contents of the motion-capture buffer
do not change. That's why you'll still see old markers and trajectories. It is not
possible to undo calibration.
Marker Files
Unlike a BIP or BVH file that contains limb rotation data, a
CSM marker file
on page 8037 contains only marker position data. When a raw marker file is
imported, only marker position data is buffered in the motion-capture buffer.
3ds Max uses the marker data to extract limb rotation data to position the
biped. After using the calibration controls on the Motion Capture rollout to
correct biped scale and posture relative to the markers, use
Convert From
Buffer
on page 4589 to filter the raw marker data to key reduce and extract
footsteps.
NOTE A CSM marker file is an ASCII file.
See also:
■
Importing Motion-Capture Data on page 4576
■ Marker Files on page 8037
Procedures
To use Convert From Buffer:
A motion-capture file should already be in memory. Use Load Motion Capture
File on the Motion Capture rollout to import a motion-capture file if one is
not already be in memory.
1 Select a biped.
Motion Capture Rollout | 4585