2009

Sliding Distance Creates a sliding footstep when positional tolerance is
reached. This value is a percentage of foot length. By default the foot must
slide its own distance (100), before a sliding footstep is created.
Use this with motion-capture files that contain sliding feet. A sliding footstep
can be created manually by setting IK Blend > 0 for a biped foot at a "touch"
state key (biped foot first touches a footstep).
NOTE Sliding footsteps display as a footstep with a line through the center.
Sliding Angle Creates a sliding footstep when rotational tolerance is reached.
This value is in degrees. The default is set high (360 degrees), the foot must
make a complete turn before a sliding footstep is created.
Use this with motion-capture files that contain feet that pivot, as in a dance
motion.
NOTE Sliding footsteps display as a footstep with a line through the center.
Only Extract Footsteps Within Tolerance Turns on Z -axis Tolerance. These
controls filter out footsteps that do not fall within a given range of the ground
plane. Use this when filtering motions, such as hopping or pitching a baseball,
in which a foot might come off the ground and remain stationary, but its
position is not intended as a footstep.
Tolerance Value is a percentage of leg length.
From Z Level Set a Z value (ground).
Flatten Footsteps to Z=0 Moves extracted footsteps to Z=0. Use this to flatten
out minor differences in the height of the extracted footsteps.
4582 | Chapter 17 character studio