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This step is not required if the marker names in the marker file adhere
to the Biped marker naming convention.
3 On the Marker Name File dialog, click Load CSM Marker File, and choose
the MNM file from the file open dialog that appears.
4
On the Motion Capture rollout, click Load Motion Capture File and
choose a CSM marker file.
The Motion Capture Conversion Parameters dialog displays (see Motion
Capture Conversion Parameters Dialog
on page 4592).
5 Adjust the filter parameters and click OK.
NOTE Load raw marker data (No Key Reduction, Freeform) to enable the
marker calibration buttons.
The biped adapts itself to the marker data.
6
On the Motion Capture rollout, click Show Markers. On the Marker
Display dialog, turn on Show Recognized Markers and the option for On
All Objects.
7
Now, on the Motion Capture rollout, click Talent Figure Mode. Use
Non-Uniform Scale or Rubber Band Mode (on the Biped rollout) to size
the biped to the displayed markers.
NOTE This step is optional and should be used if you need to correct for
slight differences in limb scale between the original talent who performed
the motion and the scale of the biped after the data is imported. For example,
if the leg is too short, scale the length of the leg in Talent Figure mode to
adjust the knee position.
8
Click Talent Figure Mode again to exit the mode.
9 Key adaptation takes place when you exit Talent Figure mode. Now biped
limb positions relative to the markers can be adjusted.
10 Align the biped limbs to the markers if necessary, then click Adjust Talent
Pose to compute the offset for the entire animation.
4580 | Chapter 17 character studio