2009
The Show Markers command displays marker positions and names.
Procedures
To import a motion capture file:
1 Select a biped in the viewports.
2
On the Motion Capture rollout, click Load Motion Capture File.
3 Choose the file type: BVH, BIP, or CSM. Search for files in the
cstudio\motions\mocap directories.
TIP CSM marker files, loaded for the first time, should be imported with no
key reduction and no footstep extraction. This enables the calibration buttons.
Marker files typically need some calibration.
4 Select a file and click Open.
The Motion Capture Conversion Parameters dialog displays (see Motion
Capture Conversion Parameters Dialog
on page 4592).
5 Select the filter options you want and click OK.
The biped adapts itself to the motion data. If Footstep Extraction is turned
on, footsteps appear.
TIP Use a biped that does not have a mesh attached with Physique. Import
motion-capture data with the idea of then saving a BIP file that can be used
for any character. If skeletal scale information is loaded from a motion-capture
file, a mesh with a Physique modifier might deform unnaturally.
To import a marker file:
Typically, when a marker file is loaded for the first time, it requires scale and
position calibration. A raw marker file must be loaded, with no key reduction
or footstep extraction, to enable the calibration functions. After calibration
is performed, use Convert From Buffer to extract footsteps and reduce keys.
1 Select a biped.
2
On the Motion Capture rollout, click Load Marker Name File to load
a marker name file (.mnm).
Working with Motion-Capture Data | 4579