2009

destination clip that the transition starts; a value of 80, for example, starts the
transition at frame 80 of the destination clip. In this example, the source clip
plays from 0 to 60, there is a 10 frame transition from frame 60 of the source
clip to frame 90 of the destination clip (frames 80 to 90 cover the destination
clip transition period), then the rest of the destination clip plays.
When the Transition Editor displays, the first things to try, before manually
editing the transition, are the Optimized Transitions. Optimized transitions
use a minimum foot sliding algorithm. The top right-hand corner of the
Transition Editor dialog is the icon for optimized transitions. If the optimized
transition is not satisfactory, try editing the transition manually.
Manual transition editing offers the most control; the Frame spinners in the
Ghost areas of the Transition Editor allow you to scrub the source and
destination clips while viewing two stick figures. Find a good start frame in
both clips using the Frame spinners. Things to look for in both clips are similar
supporting feet, body momentum that will appear natural, and arm motion
similarities. If velocity changes between the clips are too abrupt, use the Length
field to adjust the duration of the transition.
On the Motion Flow rollout, click Save File to save your work as an MFE file;
transitions and scripts are saved. These BIP files contain no footsteps. Biped
foot keys are saved with an IK Blend value of 1 for footsteps. To extract
footsteps, exit Motion Flow mode, use Load File on the Biped rollout, and
then click Convert. Convert looks at foot IK Blend values of 1 to extract
footsteps.
TIP The location of any referenced BIP file is saved in the MFE file. If the BIP file
cannot be found, a Missing Motion Flow Files dialog opens up respectively, in
which the missing files are listed. To rectify this, open the Asset Tracking dialog
on page 7100 and set a new path of the missing files.
See also:
Motion Flow Rollout on page 4548
Motion Flow Graph Dialog on page 4549
Motion Flow Scripts Group on page 4554
Transition Editor on page 4558
Create Random Motion Dialog on page 4565
Shared Motion Flow Dialog on page 4567
Transition Optimization Dialog on page 4571
Motion Flow Mode | 4547