2009

Motion Flow Mode
Select a biped. > Motion panel > Biped rollout > Motion Flow Mode
The Transition Editor uses ghosts to represent the source (yellow) and destination
(red) clips. Use these stick-figure ghosts to judge body position and set a likely start
frame in both clips for the transition.
In Motion Flow mode, you combine BIP files, using either velocity-interpolated
transitions or optimized transitions that compute minimum foot sliding, to
create longer character animations. First you add clips and reference them to
BIP files in the Motion Flow Graph. You then use these to create a script in
the Motion Flow Script list. You adjust transitions between BIP files with the
Transition Editor. You save scripts, transitions, and clip references in a Motion
Flow Editor file (MFE) for later editing.
Random Motion and Crowds
You can generate random motions for one or more bipeds using the Create
Random Motion command. For example, you can use these to animate a
crowd of bipeds. For a crowd, you must share one motion flow script among
many bipeds.
If you are driving a crowd using delegates and behaviors, then rather than a
completely random motion, the software picks appropriate clips based on the
Motion Flow Mode | 4545