2009

15 In the Scripts section of the Motion Flow rollout, click Create
Random Motion.
The Create Random Motion dialog is displayed.
16 On the Create Random Motion dialog, turn on Create Motion for all
bipeds sharing this motion flow.
Failure to do this will result in the motion flow being added only to the
selected biped.
17 Click Create.
A random script is created for each of the bipeds that shared the motion
flow.
18
Click Play Animation or scrub the time slider to view the transition.
To apply a shared motion flow to a different group of bipeds:
character studio can save and load shared motion flow setups. With this
facility, you can create and refine a crowd simulation using bipeds that don't
have meshes attached, thus avoiding the computational overhead that
Physique requires. Once the simulation is ready, you can save the shared
motion flow setup, apply it to a similar set of bipeds with Physique applied,
and then render the final animation with no further crowd setup required.
For best results, the two sets of bipeds should have the same number of
members and be of comparable structure and size, and the biped structures
should have the same root names.
1 Create a biped/crowd simulation using a shared motion flow.
For details, see
Using bipeds in a crowd simulation on page 4799.
2 On the Shared Motion Flow dialog, click Save and save the shared motion
flow in SMF format.
3 Set up a new scene containing the same number of bipeds, each with a
character mesh with Physique applied. The easiest way to do this is to
set up one such character and then clone it.
Make sure the bipeds have the same root names (e.g., Bip01, Bip02) as
those in the original setup.
4
Select one of the bipeds, and on the Motion panel, turn on
Motion Flow mode, and then click Shared Motion Flow.
Working with Motion Flow | 4541