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Selection field Enter the name of the biped part you want to locate. That
name (if found) will be highlighted in the Selection list. This is useful when
you can't find an entry by scanning the list.
You can use the question mark and asterisk characters as wildcards, in order
to select multiple objects at once.
Selection list The Selection list displays all the body parts of all the bipeds in
the scene.
You can use the Shift, Ctrl, and Alt keys to build selection sets, as in the rest of
3ds Max.
All Selects every entry in the list.
None Clears the selection so nothing is highlighted.
Invert Selects everything not highlighted in the list.
Subtree group
Display Indents the list to show the biped hierarchy. Default=off.
Select When on, selecting one biped part selects both it and all of its children.
Default=off.
Named selection list When you create a named selection in the scene, the
named selection becomes available.
Select From Viewport When Select From Viewport is on, you can click the
biped body parts directly in the viewport, rather than from the list. The curves
are immediately displayed in the Workbench Curve View. This is handy if
you don't know the name of the part you need to select.
Analyze Panel
Select a biped body part. > Motion panel > Biped Apps > Workbench > Analyze
panel
The Analyze panel provides tools to evaluate the curves for the selected biped
parts, and review them for certain error conditions. It can spot spikes and
noise in the curves, and locate specific keyframes that are responsible for
discontinuous motion. The errors are displayed as brown lines over the curves,
and are also listed at the bottom of the Analyze panel. You can then use the
Fix panel to automatically fix errors, or you can fix errors by manually adjusting
keys and curves in Curve view.
4492 | Chapter 17 character studio