2009

Biped Key Manipulation
Interactive key manipulation behaves in the Workbench much as it does in
Track View. The difference is that you can't move keys beyond other keys.
This has always been a restriction of biped animation.
Select Panel
Select a biped body part. > Motion panel > Biped Apps > Workbench > Select
panel
The Select panel of the Animation Workbench provides tools for selecting
bipeds or biped components. You can manipulate the selected biped part's
animation tracks via curves displayed in the Workbench, or by using the
Analyze, Fix, and Filter panels to automatically identify errors and fix them.
The objects whose curves might be displayed are set using the selection
drop-down list. To change the curves that are displayed go into the Controller
window and select the curves you want to see
Once youve made a selection, you can hide the entire Tab
area by clicking the Tab button on the Workbench toolbar. This gives you
more room to work on the curves in Curve View.
The functionality of the Select panel is similar to the standard 3ds Max
Selection Floater on page 231.
See also:
Analyze Panel on page 4492
Procedures
To display a biped body part curve in the Workbench, do one of the following:
1 On the Select panel, make sure Select From Scene is turned on, then in
a viewport, click any biped object.
The object's curve is displayed in the Workbench Curve window.
2 On the Select panel of the Animation workbench, click to highlight the
name of the body part in the scrollable Selection list.
Animation Workbench | 4489