2009
In addition to the standard Track View features, the workbench has tools to
help you select curves, analyze them for errors, and automatically fix those
errors based on various settings. This is especially useful when working with
motion-capture data, or other animation that has many keys.
Of course, you can also display and manipulate function curves for bipeds in
the standard 3ds Max Track View and expanded track bar, as well. However,
you have access to the automatic error-analysis tools only in the Workbench
NOTE On the time slider or in Track View, you can move one Biped key
past another. See
Moving Keys on page 4466.
The Animation Workbench displays rotation curves in local biped space for
both quaternion and euler rotations. This improves the speed of curve
manipulation since the whole biped doesn't need to be calculated in order to
draw a single curve.
NOTE This does not affect position curves, which are still evaluated in world space.
NOTE Curve display will only change for certain objects in COM space: base of
spine, neck, clavicles, upper arms, upper thighs, and feet.
See also:
■ Working with the Workbench on page 4476
Procedures
To display the local rotation curve of an animated spine link:
1 Create a biped and select its upper spine link.
2
Set a key at frame 0.
3 Go to frame 10 and rotate the spine link 30 degrees in the local Z
axis.
4 Open the animation workbench.
4484 | Chapter 17 character studio