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Click the Controllers button in the Workbench toolbar to
display the embedded curve editor's Controller window. The biped body tracks
shown are in the list are the ones that are selected in the Select panel on page
4489, in addition to any scene objects that are attached to those body parts or
are used as IK objects for those body parts. The controller list is similar to the
one in the curve editor.
Controller list displayed
Navigating the Curve View
Use the standard 3ds Max Track View navigation tools to adjust the view of
curves in the Curve view window. Zoom, Zoom Extents Horizontal and
Vertical, and Pan are often used to get a better view of an entire curve, or a
portion of a curve. As a default, the curve view automatically displays the
curve of whatever biped object is selected in the viewport.
The Workbench window can be resized to make it easier to work with curves.
You can float or hide toolbars to give you even more room. You can dock
toolbars left and right as well.
Docking the Workbench
You can dock the Workbench in a viewport. With the Workbench open,
right-click the viewport's label and choose Views > Extended, then choose
Biped Animation Workbench. The open workbench docks in the viewport.
4480 | Chapter 17 character studio