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If the results aren't satisfactory, try changing the parameters and fixing
again. Repeat the process until you find the combination of parameters
that correct the movement. Or try a different fixer or filter (these are
described later in this topic).
Animation Workbench Tools
The Animation Workbench provides three types of tools to use with biped
animation: analyzers, fixers, and filters.
Analyzers
These are used to find out-of-the ordinary properties in your animation. Certain
analyzers parse the waveform of your motion tracks and detect variation from
the curves. There are two detectors available that do this; Noise and Spike.
There are also analyzers for finding and fixing knee conditions, specifically
knee wobble and extension.
For more information, see Analyze Panel on page 4492.
Fixers
Fixers address problems found by the analyzer. The fixers work by running a
specified operation over just the analyzer result. They don't change the
complete animation, just areas around the problem.
For more information, see
Fix Panel on page 4498.
Filters
Filters are operations that are performed on the specified animation tracks.
Unlike fixers, they affect the complete specified time interval, not just the
analyzer result.
The Rot Smoothing, Rot Blurring, Rot Boosting, Adv Rot Smoothing, Pos
Smoothing, Pos Blurring and Pos Boosting filters are all variants of one type
of filter. They all share the same parameters: Width and Damping.
For more information on these filter types, see
Filters Panel on page 4503.
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