2009

Workbench Workflow
Here are the overall steps you would follow to use the Workbench to analyze
and fix a biped for problems
1 Create your animation and play it. Visually note anything that jumps
out at you as being wrong or incorrect.
2 With the biped selected in the viewport, open the Workbench by clicking
the Workbench button in the Biped Apps rollout on the Motion panel.
3 Select the biped body part that seems to have the problem. You can select
it in the viewport, or from the list in the Select panel.
Be aware that some biped objects share tracks. For example, all the objects
in a leg or an arm share a single track.
4 On the Analyze panel, choose an analyzer from the drop-down list. Set
the analysis conditions, then click Analyze. Any errors the analyzer
encounters will be displayed in a list at the bottom of the Analyze panel.
The Curve view also indicates the problem area by displaying a vertical
bar.
5 On the Fix panel, select the errors you want to fix. Select the filter for the
fix, adjust its parameters, and then click Fix Selected. You can select the
errors one at a time, or in any combination. You can sort the errors by
time or body part, depending on what kind of fix is needed.
Errors displayed as yellow lines in Curve View
Working with the Workbench | 4477