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airborne body position relative to gravity, and leg bend on landing and balance.
Biped Dynamics is the reason you do not need a vertical center of mass key
at the top of a jumping motion or at the bottom of dip when the biped lands
from an airborne period.
Click and drag the middle of a footstep to move it in time. Click and drag one
edge of a footstep to stretch the footstep in time.
4464 | Chapter 17 character studio