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Start at Current Frame Inserts the newly created footsteps at the current
frame after the existing footstep sequence, allowing you to make a gap in time
before the footsteps start again.
First Step and Last Step
Parametric Stride Length Sets the stride length for the new footsteps as a
percentage of the length of the biped’s leg. The default value of 0.75 gives an
average stride of normal proportions.
A value of 1.0 will produce a jump length equal to the leg length, which makes
the biped stretch slightly to reach the next step. A value of 0.0 will make the
biped jump in place. A negative stride length will make the biped jump
backwards.
When a biped jumps backwards, it does not simply reverse the forward
movement but maintains the correct foot-state sequence with the toe touching
the ground first, followed by the heel.
Adjusting Parametric Stride Length automatically changes the value for Actual
Stride Length.
Stride Length=0.75 and Stride Length=1.0
Actual Stride Length Sets the stride length for the new footsteps in 3ds Max
units.
The same rules apply as for Parametric Stride Length (described above).
Adjusting Actual Stride Length automatically changes the value for Parametric
Stride Length.
Actual Stride Height Sets the rise or fall between footsteps. You can use this
parameter to create a set of footsteps going up or down a slope or a stairway.
Biped User Interface | 4453