2009
Footsteps 2 and 3 are on the ground for 5 frames each
Airborne Specifies the number of frames the body will be in the air between
footsteps.
The higher the number, the longer the biped hangs in the air for each step
and, consequently, the slower the speed of the running motion.
Create Multiple Footsteps Dialog: Jump
Select the biped. > Motion Panel > Biped rollout > Footstep Mode > Footstep
Creation rollout > Jump > Create Multiple Footsteps > Create Multiple Footsteps
Jump dialog
The Create Multiple Footsteps dialog for the jump gait allows you to create a
sequence of jumps by setting a series of parameters. It displays when you’ve
selected Jump on the Footstep Creation rollout on the Motion panel, and then
click Create Multiple Footsteps.
Interface
Start Left Starts the footstep sequence with a left step.
Start Right Starts the footstep sequence with a right step.
Alternate When this box is selected, the footsteps will alternate between right
and left. When this box is cleared, the footsteps will be either right or left
steps, causing the biped to hop on one foot.
Number of Footsteps Determines the number of new footsteps to be created.
Parametric Stride Width Sets the stride width as a percentage of the pelvis
width. A value of 1.0 produces a stride width equal to the pelvis width. A value
of 3.0 produces a wide, waddling stride. Changes to this setting automatically
change the Actual Stride Width.
Parametric describes the parameter in terms of biped anatomy, and Actual
describes the value in 3ds Max units.
Biped User Interface | 4451