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Actual Stride Length Sets the stride length for the new footsteps in 3ds Max
units.
The same rules apply as for Parametric Stride Length (described above).
Adjusting Actual Stride Length automatically changes the value for Parametric
Stride Length.
Stride Height=5 units
Actual Stride Height Sets the rise or fall between footsteps. You can use this
parameter to create a set of footsteps going up or down a slope or a stairway.
The value for Actual Stride Height is the difference in height in units between
each of the new footsteps. Positive values step up and negative values step
down.
Time to Next Footstep Specifies the number of frames in each foot movement
cycle. A cycle starts with the frame in which a biped foot touches the ground,
continues as the foot lifts and moves, and ends with the frame before the foot
touches the ground again. This parameter is only enabled if Auto Timing is
on.
Speed Displays the number of units the biped will move per frame. It changes
in response to changes in the other parameters but cannot be adjusted directly.
The following two parameters are only enabled when Auto Timing is off. You
can use these parameters instead of Auto Timing to control the speed of the
forward motion over the series of footsteps.
Run Footstep Specifies the number of frames each footstep will be on the
ground during the run.
The higher the number, the longer the biped foot remains in contact with the
ground and, consequently, the slower the speed of the running motion.
4450 | Chapter 17 character studio