2009

By interpolating between the two, Biped produces a footstep series that changes
over time.
When Interpolate is cleared, the Last Step parameters are grayed out. Biped
creates all the footsteps using only the parameters under First Step.
Start After Last Footstep Appends the newly created footsteps to the end of
the existing footstep sequence.
Start at Current Frame Inserts the newly created footsteps at the current
frame after the existing footstep sequence, allowing you to make a gap in time
before the footsteps start again.
First Step and Last Step groups
Parametric Stride Length Sets the stride length for the new footsteps as a
percentage of the length of the bipeds leg. The default value of 0.75 gives an
average stride of normal proportions.
A value of 1.0 will produce a stride length equal to the leg length, which makes
the biped stretch slightly to reach the next step. A value of 0.0 will make the
biped walk in place. A negative stride length will make the biped walk
backwards.
When a biped walks backwards, it does not simply reverse the forward
movement but maintains the correct foot-state sequence with the toe touching
the ground first, followed by the heel.
Adjusting Parametric Stride Length automatically changes the value for Actual
Stride Length.
Stride Length=0.75 and Stride Length=1
Actual Stride Length Sets the stride length for new footsteps in 3ds Max units.
The same rules apply as for Parametric Stride Length (described above).
Biped User Interface | 4445