2009

If you delete from the scene an object designated as an emitter, its entry in
the list is replaced with <deleted>.
Use the Add and Remove buttons to edit this list.
Add Adds an object to the list. Click Add, and then click an object in the
viewport.
By List Adds multiple objects to the list. Click By List to open the Select Emitter
Objects dialog. This works just like Select From Scene on page 228: Highlight
the objects to use as emitters, and then click the Select button.
Remove Removes an object from the list. Highlight the object in the list, and
then click Remove.
Animated Shape Turn on to allow particles to emit from the surface of an
object whose form is animated by morphing or with modifiers.
Subframe Sampling When on, the operator acquires animation of the emitter
shape on a tick basis (every 1/4800th of a second) rather than a frame basis.
This provides greater precision in allowing the particle positions to follow
animation of the emitter object's form.
Location group
The Location drop-down list lets you specify where on each emitter the
particles appear. This choice applies to all emitter objects. Default=Surface.
The Selected Vertices/Edges/Faces options in this list let you emit particles
from a specific part of the emitter object by using an existing sub-object
selection. To create this selection, first convert the object to an editable mesh
or poly, or apply a Mesh Select or Poly Select modifier (or equivalent), select
the sub-objects that are to emit particles, and then choose the corresponding
Location option. If the software doesn't find a sub-object selection, it uses all
sub-objects of the indicated type.
Pivot Emits particles from the original position of the emitter object's pivot.
Moving the pivot does not affect this option.
Vertices Emits particles from randomly selected vertices of the emitter objects.
Edges Emits particles from random points along the edge sub-objects of the
emitter objects.
Surface Emits particles from random points on the surface of the icon.
Volume Emits particles from random points within the volume of the icon.
Selected Vertices Emits particles from the current vertex sub-object selection.
Particle Flow | 2857