2009

WARNING If any footstep in the buffer overlaps in time with a footstep previous
to the one onto which you are pasting, a message appears and the paste is not
performed. This can occur if the first footstep you are pasting and the original
footstep you are pasting onto both have double support periods during the same
duration of the footstep. The second pasted footstep and the footstep prior to the
one you are pasting onto may overlap in time.
To correct the problem, you may want to move the right edge of the preceding
footstep from the original scene to the left, or move the left edge of the second
pasted footstep to the right while in buffer mode. Which option you choose
depends on what footstep timing and support relations you want to end up
with.
TIP To create a cycle of a motion with alternating footsteps, you must copy and
paste at least three footsteps. All body keys between the start of the first step and
end of the last step are also copied and pasted.
Bend Bends the path for the selected footsteps. The path is bent to the left or
right as you move the spinner. Other footsteps after the selected footsteps will
be moved to maintain their positions relative to the repositioned footsteps.
The Bend spinner is grayed if inactive footsteps are present.
Bend=0.5
Scale Changes the width or length for the selected footsteps. The selected
footsteps are scaled around the first footstep in the selection.
First select the width or length box (or both), then use the spinner to set the
amount of scaling.
If any footsteps exist that have not been activated, the Scale spinner is grayed
out. Activate the footsteps first, then try again.
4440 | Chapter 17 character studio