2009

When Footstep mode is active, you can create or edit footsteps to generate a
walk, run, and jump footstep pattern. You also edit selected footsteps in space
and append footsteps using parameters available in Footstep mode.
If footsteps are extracted during motion capture import, turn on Footstep
mode to edit footsteps in the viewports.
A powerful feature in Biped is the ability to adapt keyframes when footsteps
are edited in space or time. The following tracks are influenced in the vicinity
when a footstep is edited in space:
Body Horizontal keys change to step or hop within range of new footstep
locations.
Body Vertical keys change to match possible changes in stride length, since
the body must be lower in order to step longer distances.
Body Rotation keys change to bank into turns created by changes in path
curvature or body speed.
Right or left leg keys in a move state must be adapted to step between new
locations.
NOTE If for some reason you do not want the adaptation to occur, use the
Footstep Adapt Locks settings on the
Dynamics & Adaptation rollout on page
4417 to keep the biped from correcting the body position.
Two additional rollouts display when Footstep mode is active:
Footstep
Creation rollout
on page 4434 and Footstep Operations rollout on page 4438.
Footstep Creation Rollout
Select a Biped with footsteps > Motion panel > Biped rollout > Footstep Mode
> Footstep Creation rollout
The Footstep Creation rollout, available on the Motion panel when Footstep
mode is on, provides controls for creating and editing footsteps. Create a walk,
run, or jump footstep pattern using these controls.
4434 | Chapter 17 character studio